WILLIAM “BILL” OVERBECK

It took two tours in Vietnam, a handful of medals, a knee full of shrapnel, and an honourable discharge to get William “Bill” Overbeck to stop fighting and try to live a peaceful life. He hated it.

After decades spent drifting aimlessly through dead end jobs, Bill went in for a routine surgery and woke up to find the world he knew was gone. A plague was turning normal people into mindless killing machines. Naturally, the first thing he did was fight his way home and put on his uniform. Making his way through rural ghost towns and pitch-black forests, he found other Survivors, and together they fled from the infected hordes. In the end, Bill sacrificed himself to ensure their safety. His body was never found. Bill was left for dead.

No one knows that he still has the only thing he ever wanted: an enemy to fight.

WILLIAM “BILL” OVERBECK

LEVEL 1

An old Soldier, accustomed to dealing with critical situations.

His personal perks, Left Behind, Borrowed Time and Unbreakable, make him more powerful in dire moments.

DIFFICULT: HARD

WILLIAM “BILL” OVERBECK

PERKS

LEFT BEHIND

LEFT BEHIND

You'll get the job done... No matter the cost.

If you are the last Survivor remaining in the Trial, you can see the aura of the Hatch from a short distance.

BORROWED TIME

BORROWED TIME

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!"

After unhooking a Survivor within the Killer’s Terror Radius, for a short duration, any damage taken that would put the unhooked Survivor into the dying state will instead apply the Deep Wound status effect.

UNBREAKABLE

UNBREAKABLE

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the dying state once per trial. Increases dying recovery speed.