A sadistic and merciless executioner, Pyramid Head is fixated on dispensing punishment through pain.
Encumbered by the steel frame upon his head and with a hulking great blade in tow, he stalked the hellish corridors of Silent Hill, committed to a duty that no one truly understood. Where he trod, even monsters fled for the shadows, and those who crossed his path fell victim to unrestrained acts of aggression. When his duty was complete and his presence no longer needed, he prepared for the long rest—and yet, his skills were required elsewhere.
The Fog that streamed over him was somehow different than that he was accustomed to in Silent Hill, as if each wisp contained the nerves of a creature, writhing, seeking him out. There was an unspoken agreement in that moment. The billowing cloud was an invitation to duty and sadism, and Pyramid Head, stepping into The Fog, accepted his obligation once more.
A map-manipulation Killer, able to torment Survivors with the hazards he creates. Affected Survivors will be vulnerable to his special hook, the Cage of Atonement, and his unique mori, Final Judgment.
His personal Perks, Forced Penance, Trail of Torment, and Deathbound, allow him to aggressively pursue his prey while deceiving and tracking Survivors.
THE EXECUTIONER PERKS
Those who stand in the way of duty will suffer harsh judgement.
Survivors who take a protection hit are temporarily inflicted with the Broken status effect.
TRAIL OF TORMENT
You guide your victims along a path of pain and punishment.
After kicking a generator, you become temporarily Undetectable. During this time, the generator’s yellow aura is revealed to Survivors.
Those whose lives are intertwined in darkness are destined to suffer together.
When a Survivor heals another Survivor for one Health State while away from the Killer, the Survivor performing the Healing action will scream, revealing their location and temporarily activating Deathbound.
While it is activated, the Survivor will suffer from the Oblivious Status Effect if they move away from the healed Survivor.
RITES OF JUDGMENT
Hold the Power button to activate, then move in any direction to carve a trail into the ground.
Survivors who walk or run on the trail will trigger Killer Instinct and be afflicted with Torment.
Survivors affected by Torment may be sent to a Cage of Atonement while they are in the dying state.
Punishment of the Damned
Press the Attack button while Rites of Judgment is active to perform Punishment of the Damned. This unleashes a wave of force, damaging any Survivors in its path.
Cage of Atonement
Press the Active Ability button while standing over a dying Survivor suffering from Torment to send them to a Cage of Atonement where they can be sacrificed as if they were on a hook. Being rescued or rescuing another Survivor from a Cage of Atonement will remove Torment.
Press the Active Ability button while standing over a dying Survivor suffering from Torment who has already reached struggle phase on a hook or in a cage to execute them.
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