Kenneth Chase left his rough upbringing and misunderstanding father behind to join the circus; he had found his new family. Drinks, junk food, drugs, he indulged in all of them to excess. For a time, these vices were enough, but his nomadic existence became a cover for much darker transgressions. He stole clothes and make-up from performers, fashioning a disguise that would let him get close to his victims before he anaesthetised them, bringing them back to his caravan, where they would awake to find themselves bound and at his mercy. He would finally get to have his fun, mentally and physically torturing them, their screams fuelling him, before being lost in the night.
Since then he has roamed the country, a parasite who could always be found at a carnival or circus, but who would never be seen on any playbill. He lured those brave or foolish enough to come near, trapped them, and moved on before they could be found missing.
Somewhere along the way, he left the ordinary roads of the United States behind him, traveling through a veil of mist and entering a new realm. It was a place of transience and impermanence, perfectly suiting the life he had chosen to lead. Feeling more at home than he had in his entire life, he set up camp and waited for his first visitor.
A strategic Killer, able to control and corral Survivors by throwing bottles of The Afterpiece Tonic to create clouds of noxious gas that cover large areas for a short amount of time. Survivors intoxicated by the gas are inflicted with impaired vision and movement speed, and give away their location by coughing loudly.
His personal perks, Bamboozle, Coulrophobia and Pop Goes the Weasel, provide vaulting advantages and negatively impact Survivor healing speed and repairs.
THE KILLER PERKS
Your vault speed is increased.
Performing a vault action calls upon The Entity to block that vault location for a short duration. Only one vault location may be blocked in this way at any given time.
Your presence alone instills great fear.
Survivors within your Terror Radius suffer from a significant penalty to their healing progress speed.
POP GOES THE WEASEL
A deep bond with The Entity unlocks great strength.
After hooking a Survivor, the next generator you break is instantly regressed by a quarter of its total progress.
KILL POWER: THE AFTERPIECE TONIC
Throughout his years experimenting with anaesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas. His favourite, The Afterpiece Tonic, he has used to great effect, intoxicating and capturing many unwilling victims.
Tap or hold and release the Power button to launch a bottle of The Afterpiece Tonic. On contact, the bottle will break, emitting a gas cloud that will intoxicate any Survivors within the area of effect.
Intoxicated Survivors suffer from impaired vision, reduced movement speed and involuntary coughing.
Press and hold the Active Ability button to replenish your bottles of The Afterpiece Tonic.