Lisa Sherwood grew up in a quiet town. The people of the village were kind, and the elders helped settle their disputes and keep the old traditions alive. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. In the slick wet darkness, she lost her footing and struck her head. Slipping in and out of consciousness, she watched dark shapes approach between the trees. Soon they were close enough for her to make out their evil, hungry grins.
They kept her chained to the wall in a flooded cellar. Through the gloom, she could see others, whose open wounds swarmed with flies. They did not survive long once the cannibals began carving bites from their bodies with their rusted blades, but somehow Lisa persisted. Starved and mutilated, her gaunt arms became loose in their shackles. She pulled, and the metal tore through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. She traced the symbols they had taught her. A dark hunger stirred inside her. It yearned for blood. She chose vengeance.
The police search eventually brought them to the old house in the swamp. Its inhabitants had been dismembered and devoured. The elder’s charms were scrawled in blood on the floor. Lisa’s body was never found.
A cursed Killer, able to place traps and then teleport to them when activated, using her Blackened Catalyst.
Her personal perks, Hex: The Third Seal, Hex: Ruin and Hex: Devour Hope, apply crippling penalties to Survivors as long as the totem they are attached to remains uncleansed.
THE HAG PERKS
HEX: THE THIRD SEAL
"She touched your skin, you bear the witch's mark!"
Hitting a Survivor with a basic attack while the Hex Totem is active applies the Blindness status effect. The Hex effects persist as long as the related Hex Totem is standing.
"A curse is upon you. It will cause your ruin."
While a generator is not being repaired, it will automatically regress its repair progress at an increased rate. The Hex effects persist as long as the related Hex Totem is standing.
HEX: DEVOUR HOPE
The false hope of Survivors ignites your hunger.
Devour Hope receives a Token each time a Survivor is rescued.
With 2 tokens, gain Haste after hooking a survivor.
With 3, all Survivors suffer from the Exposed status effect.
5 tokens grant the ability to kill Survivors by your own hand.
The Hex effects persist as long as the related Hex Totem is standing.
KILL POWER: BLACKENED CATALYST
The Source of The Hag’s power, a blackened finger used as a catalyst for her terrible power. The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself, made from mud and decay, which she can use for various effects.
Grants the ability to create and maintain 10 Phantasm traps.
Grants the ability to immediately travel to triggered Phantasm traps.