Some humans are simply bad seeds. Seeds infused with a distilled and pure form of evil.
Michael Myers is one of those seeds. He had no issues with causing the pain of others. Instead, it was exactly what he sought. But even life can be tough on those with minds filled with terror. The difference is just how one goes about to solve those problems. For Michael, he had to kill to find some inner peace. As he took his sister’s life, the police found a silent boy dressed as a clown at the scene.
When one stumbles upon a growing fire, one does not pour gasoline on it. But this was an action taken by officials that had no idea how it would shape this demon in the boy’s body. Sending Michael to a mental institution was a feeble attempt to save the child. Unsuccessful therapy and nightly screams just made him even more introverted and deranged.
People hoped that Michael Myers would end up a parenthesis, soon to be forgotten and buried, a failure that soon were to rot away. But then…he escaped.
The Shape is a haunting Killer, intent on monitoring Survivors from a distance to feed his Power. The more he stalks, the stronger and faster he becomes.
His personal perks, Save the Best for Last, Play with Your Food and Dying Light, select one Survivor to become his Obsession and will trigger deadly effects based on the Obsession status.
THE SHAPE PERKS
SAVE THE BEST FOR LAST
"Death has come to your little town, Sheriff."
You become obsessed with one Survivor. Earn a token for each successful hit that is not dealt to the obsession, each token grants cooldown reduction on successful attacks.
PLAY WITH YOUR FOOD
"You've fooled them, haven't you Michael? But not me."
You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a token, each token increases your movement speed.
"This isn't a man..."
You become obsessed with one Survivor. Each time you hook a Survivor that is not the obsession, gain a Token. For each token, all other Survivors are affected with a repair, healing and sabotage speed penalty.
KILL POWER: EVIL WITHIN
The darkness inside feeds his determination to take the life of his prey.
Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by stalking them.
Evil Within I makes The Shape Undetectable and slower, he has no red stain and a tremendously reduced terror radius.
Evil Within II makes The Shape faster and increases his terror radius and vaulting speed.
Evil Within III further expands his terror radius, increases his lunge range and vaulting speed and temporarily inflicts all Survivors with the Exposed status effect.